Thursday, April 26, 2012

The Imagineering Workout ~ Update 13 Wattage

The Imagineering Workout ~ Update 13


Question: How many Imagineers does it take to change a lightbulb?

Answer: Does it have to be a lightbulb?

Jan O’Connor

Show Writer, creative Development

As a retired mime the following excerpt from the book sounds fun! It is just the types of thing we would do in mime class! Use your creative play and have fun with this exercise! These three exercises are fun and encourage creative play and thinking.

Transforming the Object

Put together a group of three or more people. Gather and place random objects on a table, such as a can opener, a box of tissues, and an argyle sock. One by one, go and select an object. Each player has fifteen seconds to think about changing it into three unrelated things. Now show the group how you would use the object for these different reasons. If you are not playing with others, you can vary the exercise by writing out three short stories about what the object has become. Transforming the object is terrific for brainstorming a new product.

Imaginary Baseball

Divide the group into two teams, assign positions, determine the batting lineup, and start the game. The ball and bat are imaginary. The pitcher throws, the batter swings, and everybody knows if he fanned the air or hit a line drive. When the shortstop throws to first base, is the runner out? For variety, the group can play imaginary volleyball or doubles tennis. This exercise can help develop any group’s team-building skills.


The player tells his or her partner about all the terrible things that happened that day in gibberish. The words should not sound like their real equivalents in English. When finished, the partner repeats the story in English.

The objective is to be imaginative and creative, and to have FUN!

On a personal note: When practicing mime and then later helping to teach mime we often played games like these. It helped break down inhabitations and fear. It also helped with team building when trying to get people to work together. Often we played games like these when we were stumped for ideas for new mime pieces/stories (please do not call them ‘skits’.) Some of the most creative and rewarding pieces came for ‘games’ like these.

The Imagineering Workout

By The Disney Imagineers

ISBN 078685554-1

It is available at

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